What is your current job title and who do you work for?
I am a Digital Compositor for The Moving Picture Company (MPC)
Describe a typical day in your current role:
My day to day role involves making things look cool! I use all the 3D elements provided by other artists, then spend my days placing stock footage; adding 2D elements to a 3D world, working with colour and exposure to merge the real footage with CG elements.
Tell us a little more about your experiences since leaving USW:
I’ve been working at MPC since graduating two years ago, and have been involved in over 10 feature films so far.
What have been your most notable achievements during your career or current role?
My most noticeable achievement is definitely my current compositing reel, featuring work from The Jungle Book.
Who or what motivates you?
I motivate myself - I’ve always been good at getting excited over things, I’m a nerd at heart and I always want to improve. I like to be very open when it comes to learning new things, and in that way I’ll always be a student.
Professionally, what’s next?
Professionally I’ll stay a digital compositor for a while, where I can keep learning and gaining valuable experience. I’m doing my own stuff on the side, and I like to think I’ll end up either a VFX supervisor or start to direct my own stuff, and maybe open my own studio one day.
Your Background and Education
What course did you study and when did you graduate?
I studied BA (Hons) Visual Effects and Motion Graphics and graduated in 2014.
Which faculty member or positive course experience do you most recall, and why?
Christopher Thomas was a huge inspiration, he’s a very motivating person. I found I had a good relationship with him and he would fuel my ideas, he’s very passionate and cares about the work of his students.
How has your qualification helped you in your career?
I can’t say enough - my degree from USW has helped me secure a career in which I can travel the world, doing what I love to do. The qualification I gained can also pretty much lead into any aspect of the creative industry.