After graduating with first class honours, Catherine worked at EA Bright Light for two years, creating a series of interactive books for the Nintendo DS called Flips, before working on the final two titles in the Harry Potter game series.
Catherine moved to Creative Assembly in 2011 where she worked on Alien: Isolation on the studio's console team. She has twice been named in MCV magazine’s ‘Top 100 Women in Games’ initiative and in 2015 she made it onto the coveted Breakthrough Brits list, which showcases and supports the next generation of British creative talent in film, TV and games.
Catherine worked on Alien:Isolation for more than three years designing the game mechanics, crafting levels (including key missions in the campaign) and producing several missions from scratch for additional downloadable content. Promoted to senior designer at Creative Assembly during the game’s development, she also led the design of the recent Japanese version.
On it's release, the game drew widespread praise from critics and gamers alike and awards aplenty, including five BAFTA nominations, one of which was for Game Design, as well as a win in the Audio Achievement category.
“I love being a designer. The work I put into Alien: Isolation was a good body of work. More than 100 people were on the team, and they all worked hard on it, but it felt really special to me. As a kid, I never would have thought I’d work on a survival horror game or a game in the Alien franchise."