How to create a winning portfolio for Game Art

USW_GameArt

If you've been invited for an interview for our Game Art degree in Cardiff, you will need to bring with you a portfolio of work. So what should you include? 

"Show your enthusiasm for art and games, and talk through any personal projects. We want to see your passion shine through," says Simon Reed, senior lecturer.


Evidence your most recent work – and make sure it’s the very best.


Aim to include a minimum of around 15 pieces.


Be organised. Put most recent and relevant work at the front. Work should show clear evidence of the logical progression of your ideas and creative ability.


Demonstrate a range of design projects and drawing skills. Be prepared to talk these through with clarity, confidence and enthusiasm.


It’s fine to include work in progress. The development process of a project is just as important as the final ideas.


Build a well-rounded portfolio that shows competence in a range of key areas such as:

  • Drawing - observational, figure, life drawing, landscape drawing, concept sketching or technical drawing.
  • A range of 3D design, including model-making or product design, or sculpture. These can be photographed or documented in the portfolio as screen shot renders if too large to bring in.
  • Experience of using computers and software - Photoshop and 3D modelling software would be desirable.
  • An interest in game art and art in general, characters, graphic design, observational images and landscapes.


Bring sketch-books which show evidence of working through the design process from idea generation to research, design development and concept sketches. These can be any medium.

 

What to avoid

  • Manga / Anime
  • Copying from photos or the internet
  • Scrapbooks with only words 
  • Don’t come with a memory stick, a CD or, worst still, your phone. By all means provide a link to a good online website or Flickr gallery (for example) but academic staff will view this at a later date, not on the same day.