The MA Games Enterprise is an innovative course that will give you the opportunity to develop artistic, design, technical, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists, and designers.
The Games Enterprise masters is aimed at those who wish to expand their existing skills and develop their practise within an environment that functions as a small development company, but who also wishes to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry.
As part of becoming a video game making master, you will develop several game projects that have robust documentation, detailed business strategy and, of course, a game to be proud of.
In 2020, the Games courses at USW have been ranked amongst the top 20 Game Design & Development Schools in the world by the International CG organisation "The Rookies" (formerly The CG Student Awards), who have also officially accredited the University of South Wales as a Certified School.
USW ranked Top 25 in the UK for Design and Crafts, Guardian League Table 2021.
The wellbeing and health and safety of our students and staff is paramount to us. We are committed to delivering all of our courses and services as safely as possible. Due to the pandemic, the methods and activities adopted for the coming year may differ from those previously published and may be subject to further change through the course of your study if such change is necessary due to public health concerns, health and safety guidance or in response to Government Guidelines. USW is committed to providing you with a fantastic student experience and a wealth of support, and you can hear how students have benefitted from this approach here: Learn more about blended learning.
The MA Games Enterprise course will push students to develop their practice as games developers - analytical, artistic, conceptual, design, entrepreneurial, reflective, and technical areas are explored. The use of a wide range of software tools for development and project management is encouraged, which will also facilitate the capturing of developmental evidence for research and development journals and reflection.
Selection of modules include:
• Games Innovation Gauntlet
• Creative Entrepreneurship
• Exploration & Innovation
• Games Specialisation
• End Game
The MA Games Enterprise course will be taught through a variety of seminars, discussions, and presentations. With a focus on active and practice-based learning, using live projects and collaboration.
You will study through a mixture of lectures, seminars, tutorials, and project supervision. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise.
Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, may have opportunities to showcase your work towards publishing your final game.
Enthusiasm for the industry is essential at every stage and throughout the course; professional industry practice will need to be mirrored in attitude and production.
All staff are active in research, consultancy, or employed within the games industry.
To ensure you have the skills to cope in the industry, we assess you through presentations, development journals, reflective, writing project outputs, reports and research projects, providing regular feedback as you progress through the course.
Our students benefit from several industry-standard games labs. These provide access to common game engines such as Unreal Engine, Unity 3D, and tools such as Adobe CS, Maya, 3DS Max, Substance and ZBrush along with other more specialist software packages.
Our games labs have been configured to support the latest technologies such as VR and our PC’s have plenty of RAM, graphics cards, SSD boot drives, and secondary storage to handle your creative ambitions. Many of our computers come equipped with ultra-wide monitors too, excellent for improving your productivity and workflow.
Students are able to access lab computers remotely if working off camps and will have access to UniApps which can also allow access to software licences off campus.
We are investing in the future of gaming with our recent purchases of several Vive and Oculus Rift VR kits, some of which can be borrowed. We also have games controllers, graphics tablets, Cintiq screens, a 3D scanner, retro consoles, and our stand-up arcade cabinet containing 100s of classic games. Plus, access to Vicon MoCap, Green Screen, Sound Studios and 3D printing, for which bespoke training can be arranged.
To support your creative use of gaming tech we have an extensive catalogue of games related books and online ebooks within our library, where you can learn the secrets of being a successful video game maker.
An Honours degree in a related field and/or substantial professional experience in a related field.
You will be expected to have some experience of design, development and production processes, such as asset production, level design, programming or enterprise/production activity. You will be interviewed and expected to bring along a portfolio of work.
Equivalent accredited international qualifications are acceptable. International students need to supply a CD or DVD of their work, or a link to their personal website, to evidence their ability. Commitment to study will be considered. Where possible, video-conferencing, Skype or other communication will be used to contact you.
The course welcomes international applicants and requires an English level of IELTS 6.0 with a minimum of 5.5 in each component or equivalent.
However, if you have previously studied through the medium of English IELTS might not be required, but please visit the country specific page on our international website for exact details.
International Students will be expected to have English to IELTS 6.0 or equivalent. For students not at this level, a range of intensive English courses recognised by UKBA are available at USW. These must be completed prior to entry on the Award.
More information on our intensive English courses.
Full-time fees are per year. Part-time fees are per 20 credits. Once enrolled, the fee will remain at the same rate throughout the duration of your study on this course.
Students have access to a wide range of resources including textbooks, publications, and computers in the University’s library and via online resources. In most cases they are more than sufficient to complete a course of study. Where there are additional costs, either obligatory or optional, these are detailed below. Of course students may choose to purchase their own additional personal resources/tools over and above those listed to support their studies at their own expense. All stationery and printing costs are at a student’s own expense.
Whilst you’re studying you’ll have two main costs – tuition fees and living costs. You can get a range of funding to help with these costs.
There are a number of ways to fund your postgraduate study. This can be through student finance, bursaries or help from grants, trusts and charities (see Alternative Funding), or a combination of all three.
The University of South Wales is offering a 20% reduction in tuition fees for all University of South Wales graduates studying a postgraduate course from September 2021 (this includes students starting their course in January/ February 2022). T's and C's apply.
Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.
Our graduates have gone on to work for companies Activision, Ubisoft, Rockstar North, Codemasters, TT Games, Cloud Imperium, Tiny Rebel Games, Fictioneers, Kwalee, Supermassive Games, Auroch Digital, Run Wild Entertainment, Bonsai Collective, SEGA Amusements, Party Llama Games, Breach VR, Thud Media, Cloth Cat Animation, and Painting Practice
Some have started up their own companies like Mochi Mode, Ironsmith Studios, Big Brain Games and others have gone on to work as freelancers or in games education.
Our students have also had success in graduate completions like Tranzfuser and obtaining IDGA scholarships.
Graduates can also progress to a PhD or research degree.
As a USW student, you will have access to advice from the Careers and Employability Service throughout your studies and after you graduate.
This includes: one-to-one appointments from faculty based Career Advisers, in person, over the phone or even on Skype and through email via the "Ask a Question" service. We also have extensive online resources for help with considering your career options and presenting yourself well to employers. Resources include psychometric tests, career assessments, a CV builder, interview simulator and application help. Our employer database has over 2,000 registered employers targeting USW students, you can receive weekly email alerts for jobs.
Our Careers service has dedicated teams: A central work experience team to help you find relevant placements; an employability development team which includes an employability programme called Grad Edge; and an Enterprise team focused on new business ideas and entrepreneurship.