Creative Graduate Festival 2025

Animation and Games

Animators and games designers are a major force in 21st century entertainment. Advance your creative talent and develop new technical skills on our Animation and Games courses

Creative Graduate Festival 2025 Study Animation and Games at USW
First Flight - Molly Hill

Original characters, stories, and interactive worlds created using industry-standard tools and techniques. 


BA (Hons) Animation (2D and Stop Motion)

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BA (Hons) Computer Animation

First Flight - Molly Hill


BA (Hons) Computer Games Design

Overstaffed

Overstaffed is a two-player co-op action-adventure game set in the world of Arrilla.

The wizards the players control are exploring an ancient area known as the Forsaken Ruins, home to many different environments each with their own climate and inhabitants in order to retrieve an artifact that is said to be extremely powerful.

The game features multiple co-op elements such as overstacking, allowing players to throw each other to reach normally unreachable areas or defeat more difficult enemies. 

 

Level Designer and Assets: Oscar Cox

Programming and UI: Joshua Bath

Lead Programmer: Connor Elsbury

Level Designer, Technical Animator and Generalist: Cameron Fritz

Level Designer and VFX Artist: Rhys Jones

Technical Artist: Erlend Folkstead

Sound Design and Music Composer: Wigg Grant

Download Overstaffed

 

Verdant Veil

This cozy little foraging game features a fun-filled adventure around a diverse set of biomes.

You get to find ingredients, talk to friends and then cook delicious foods for the festival coming up! 

 

Cooking Systems: Bethany Filcock

Environment and Level Design: Cian Thomas

Main UI/UX Design: Eloise Ford

UI, Narrative Design: Kacper Skiba

NPC programming: Tyler Silverthorne

Character and Food Art: Siobhan Ip

Animation and Concept Art: Kei Griffiths

Environment Art: April Shakesheff

UI Artist: Sophia Frampton

Kitchen & Flat Art: Ella Bindon

Sound Design: Lewis Gould

Download Verdant Veil

 

Flight Club

A fast-paced, 2-player aerial drone combat game where each player races to reach opposing points in the level while using high-speed collisions and over-the-top abilities to outmanoeuvre and defeat their rival. 

 

Programming/UI: Xander Evans

Design/Level Design: Luca Davies

Level Design/Programming: Suba Sumanan

Visual Design: Antoine Durham 

 

Download Flight Club

BA (Hons) Game Art


Interested in Games, Animation and Visual Effects?

With on-campus motion capture, green screen, VR & AR, we will teach you how to work as a creative professional.