Animation and Games
Animators and games designers are a major force in 21st century entertainment. Advance your creative talent and develop new technical skills on our Animation and Games courses
Creative Graduate Festival 2025 Study Animation and Games at USW
Original characters, stories, and interactive worlds created using industry-standard tools and techniques.
BA (Hons) Animation (2D and Stop Motion)
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BA (Hons) Computer Animation
First Flight - Molly Hill
BA (Hons) Computer Games Design
Overstaffed
Overstaffed is a two-player co-op action-adventure game set in the world of Arrilla.
The wizards the players control are exploring an ancient area known as the Forsaken Ruins, home to many different environments each with their own climate and inhabitants in order to retrieve an artifact that is said to be extremely powerful.
The game features multiple co-op elements such as overstacking, allowing players to throw each other to reach normally unreachable areas or defeat more difficult enemies.
Level Designer and Assets: Oscar Cox
Programming and UI: Joshua Bath
Lead Programmer: Connor Elsbury
Level Designer, Technical Animator and Generalist: Cameron Fritz
Level Designer and VFX Artist: Rhys Jones
Technical Artist: Erlend Folkstead
Sound Design and Music Composer: Wigg Grant
Verdant Veil
This cozy little foraging game features a fun-filled adventure around a diverse set of biomes.
You get to find ingredients, talk to friends and then cook delicious foods for the festival coming up!
Cooking Systems: Bethany Filcock
Environment and Level Design: Cian Thomas
Main UI/UX Design: Eloise Ford
UI, Narrative Design: Kacper Skiba
NPC programming: Tyler Silverthorne
Character and Food Art: Siobhan Ip
Animation and Concept Art: Kei Griffiths
Environment Art: April Shakesheff
UI Artist: Sophia Frampton
Kitchen & Flat Art: Ella Bindon
Sound Design: Lewis Gould
Flight Club
A fast-paced, 2-player aerial drone combat game where each player races to reach opposing points in the level while using high-speed collisions and over-the-top abilities to outmanoeuvre and defeat their rival.
Programming/UI: Xander Evans
Design/Level Design: Luca Davies
Level Design/Programming: Suba Sumanan
Visual Design: Antoine Durham
Interested in Games, Animation and Visual Effects?
With on-campus motion capture, green screen, VR & AR, we will teach you how to work as a creative professional.